3DTV is a mess right now.
I saw 3D everywhere at CES this year. 3D with glasses tech, 3D without glasses tech, and on all sorts of different kinds of screens. Unfortunately, that’s the problem. We have a thousand different screen technologies fighting over what should be one standard, and 3D will be a terrible investment for TV buyers until this is sorted out. Here’s why…
- 3D videos do not work on all 3D screens.
You bought a 3D video and want to play it on a glasses-free 3D screen? Nope, unless you send it through a converter box. We’ll have 3D channels broadcasting 24/7, and 3D movies hitting shelves, but it’s all designed to be viewed through your glasses. The glasses-free TV manufacturers aren’t talking about how much post-production work has to be done to the videos they show off. It’s yet another format war, and we only recently got through the whole HD-DVD vs. Blu-Ray debacle.
- Glasses or no glasses, 3D can cut down on the image resolution
With many of our current 3D technologies, a 1920×1080 2D image becomes 768 x 1,080 in 3D because an image for each eye has to be presented. It’s complicated and I don’t want to get technical, but those are the facts. This applies to glasses-free tech, as well as many passive/active with-glasses techniques. Until we get HDTV+ screens out there that can compensate for this with extra pixels, we’re sacrificing picture quality for that extra dimension.
But worst of all…
- Wearing glasses results in a better 3D picture now, but it’s a ridiculous requirement.
Honestly, none of the glasses-free 3DTVs I saw could be considered “good.” Some were okay, while others were terrible. Toshiba’s glasses-free 3D tech made me feel cross-eyed. Elocity had the best I saw, but it was still a few steps down from the with-glasses 3D out there.
Despite the resolution issues though, the with-glasses 3D is getting really great now. Remember Avatar? That’s nothing compared to what was being shown off. It’s clear and immersive, but we shouldn’t have to wear glasses to watch TV. When we are in front of the screen, we’re not just watching. We may be also browsing the net on our phone, doing paperwork, cooking, and so on. Why put on your TV glasses when the TV is only part of what you’ll be looking at. Plus, let’s not forget the social aspect. If four people want to sit in front of your 3dTV, you better hope you have 4 pairs of glasses, and those pairs aren’t cheap.
We have two choices as of now: a good 3D picture with glasses, or a sub-par picture without the lenses. Using glasses is not an acceptable solution though — it should be viewed as only a stop-gap, and I really wish manufacturers would not push them on consumers.
Good technology is easy and adds value to our lives. What I saw at CES does not do this.
I don’t want to be a sourpuss here — the idea of 3D is fantastic, and hope it’s here to stay. I’d love to have an immersive window into a fantasy world, rather than a flat picture of it. For now, however, it needs more time in the engineering department. Consumers shouldn’t have to decide between glasses or no glasses, or have to be mindful of if their 3D videos will even work on their screen. This isn’t simple or a valuable contribution to our living rooms.
I’ll wait until a 3DTV in the store looks great without glasses, works with all video, and adds to our viewing experience without taking anything away. I really hope the many 3DTV manufacturers can make this happen.

















iPhone 3.0 announcement: Gaming accessories?
Published March 20, 2009 Tech news commentary Leave a CommentTags: iphone, news
If you’re reading this post, you probably know about the iPhone 3.0 software update. Copy and paste, search, and MMS (+ more) is cool and all that, but I think the best part is application access to the dock connector. Why? Game controller accessories with actual buttons!
As of now (in these dark 2.2.1 software says), appstore iPhone applications can’t see or use the dock connector because Apple doesn’t permit it. This summer when 3.0 hits, you can have applications that control connected external cameras, applications that read data from connected diabetes blood scanners (I wouldn’t be surprised), and a whole bunch of other stuff I don’t care about. Gaming controllers though, I do care about because it means I could finally play some good RPGs on the iPhone and not be bothered by tiresome touchscreen-based control. Touch controls make for great interfaces when you’re using your phone for a few minutes at a time, but not when you’re spending hours with it at a time. A d-pad and ABXY buttons would simply reduce the effort needed to input precise, quick, and effortless control, and its now possible with the 3.0 update.
Imagine: iPhone accessory company X makes the controller add in, and developers Y and Z program their games to be able to recognize the controller. You plug in the controller, start the game app, and it works! Awesome.
Of course for this to work it would take some communication between developers and controller manufacturers, but I can hope. After all, we’ve already seen mockups of this system before. Case in point: the JoyPod rumor. It didn’t go anywhere due to current limitations, but after this summer it could.